Monthly Archives: September 2016

Game Mechanic Compression Ratio

After attending a conference on roguelikes over the weekend, I was talking with friend Randy Lubin about how players move from learning rules to playing a game. We discovered/invented this really cool concept: Game Mechanics Compression Ratio: the ratio between … Continue reading

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What I’ve been up to

It’s been a while! Lots of excitement is upcoming and I’m happy to finally share. At the end of April 2016, after a year and a half, I left Occipital and returned to Toronto to focus on personal projects. I … Continue reading

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