Author Archives: dustinfreeman

State of Virtual Reality Venues in Toronto

For the last few years, I’ve been a “VR tech professional”, which means I have, on my desk, various pieces of Virtual/Augmented/Mixed Reality equipment. These will get cheaper, but at the moment are dubious buys for the average person. Despite … Continue reading

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Proposing the (Bill) Paxton Number

The Erdős Number measures how far you are from mathematician Paul Erdős via coauthoring academic papers*. The Bacon Number measures how far you are from actor Kevin Bacon via costarring in films. In honour of the late Bill Paxton, I … Continue reading

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“What’s the most insane technical thing you did that actually worked?”

Or, How I Fixed A Real-Time Image Transmission Protocol For A Live Event By Making A Numbers Station The evening before the GDC round table panel on Location-Based Stories, I was with most of them in a pub. I ended … Continue reading

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Questions to Ask after an Underwhelming Art Experience

Is this at 90% of being amazing and needs to be pushed/polished just a little or is it actually at 20% and there’s a ton more work? If it’s a long way from being good, is the path to success … Continue reading

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NYC Immersive Theatre Review

I finally set aside time over New Year’s to see all the immersive theatre in New York City that people have been bugging me to see. Here’s a terse listing of them all. NOTE: all of those shows are great … Continue reading

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Books Read 2016

The best part about books this year was discovering Octavia Butler. But the most important book I read was definitely Hillbilly Elegy. ________ Aurora – Kim Stanley Robinson – Jan 2, 2016 Dawn – Octavia E. Butler – Jan 26, … Continue reading

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IRL Deviations from Snow Crash and The Diamond Age

ADDED POST-US-ELECTION UPDATE AT BOTTOM I first read Neal Stephenson’s duology of future cyber/* punk novels Snow Crash and The Diamond Age a decade ago. As my personal aspirations increasingly resemble some of the elements in the novel, I’ve given … Continue reading

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Game Mechanic Compression Ratio

After attending a conference on roguelikes over the weekend, I was talking with friend Randy Lubin about how players move from learning rules to playing a game. We discovered/invented this really cool concept: Game Mechanics Compression Ratio: the ratio between … Continue reading

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What I’ve been up to

It’s been a while! Lots of excitement is upcoming and I’m happy to finally share. At the end of April 2016, after a year and a half, I left Occipital and returned to Toronto to focus on personal projects. I … Continue reading

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Bungie’s Destiny and Iain M. Banks’ The Culture

After a year hiatus, I played through much of Destiny recently. The production design is high-quality good. The writing is maybe good. The presentation is terrible. I’m a fan of the subtle out-of-order storytelling in the Dark Souls series. It … Continue reading

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