Category Archives: research

An Illustrating Example of Improv

I’m finalizing my PhD Thesis on interaction design for improv. This is a slightly-embellished example of something that actually happened. Yes, a mouse ran across the stage in the middle of an improv set and the performers all reacted in … Continue reading

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Appears to Take on Meaning…

I’m in the midst of writing up my thesis, an unnaturally large document that I both want to just finish, but also have the urge to encapsulate every thought I’ve had in my life to this date. Some of my … Continue reading

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Improv Remix Call For Performers: July 28th – August 3rd, 2014

Dustin Freeman and Montgomery Martin are looking for 3-5 performers of any age and demographic with a background in improv or comedy to collaboratively playtest a live video remix system. Performers will interact with an array of motion sensors and … Continue reading

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Coolest of CHI 2014

Every year around this time my research community has the CHI conference, both standing for Computer-Human Interaction and a pun on the greek χ, representing empirical data. Here are the projects I saw at the conference that were the coolest. … Continue reading

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“That’s very compelling, but are you the only one who can use it?”

I was asked this question when demoing a research interface at a presentation recently. It’s a good question, and I think one we in the research HCI field tip-toe around a lot. The answer I gave was that concept interfaces … Continue reading

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Learning from Feedback

As the head chef of a new 5-Star restaurant, you are anxiously preparing for the opening in three months. Your menu is mostly set, and you’ve talked about your ideas with your food industry friends and they’re excited. You want … Continue reading

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Manually Clustering 275 Images For Qualitative Analysis

Grounded Theory is a technique for developing a theory about some empirical data you collected. This is in opposition to having some hypotheses in advance, which you will either verify or not. However, if you’re collecting data in an entirely … Continue reading

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User Groups and Their Needs

For the course I’m TAing this semester, CSC318: The Design of Interactive Computational Media, the main group project is to develop a contacts/address book application. Part of the design process we get the students to go about is to think … Continue reading

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The State of Kinect Gaming

I’ve played almost every Kinect game available, and I have to admit, most of them aren’t very good. There are a few exceptions, which I’ll get to below. The “controller-less” aspect of the Kinect was what brought it so much … Continue reading

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Kinect Body Paint – Kinect Workshop @ Pervasive 2012

Look at what I and my team made in a couple hours at the Kinect Workshop (run by David Kim): There are “buckets” of paint on either side of the space. One can grab paint and draw it all over … Continue reading

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