Category Archives: research

Manually Clustering 275 Images For Qualitative Analysis

Grounded Theory is a technique for developing a theory about some empirical data you collected. This is in opposition to having some hypotheses in advance, which you will either verify or not. However, if you’re collecting data in an entirely … Continue reading

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User Groups and Their Needs

For the course I’m TAing this semester, CSC318: The Design of Interactive Computational Media, the main group project is to develop a contacts/address book application. Part of the design process we get the students to go about is to think … Continue reading

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The State of Kinect Gaming

I’ve played almost every Kinect game available, and I have to admit, most of them aren’t very good. There are a few exceptions, which I’ll get to below. The “controller-less” aspect of the Kinect was what brought it so much … Continue reading

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Kinect Body Paint – Kinect Workshop @ Pervasive 2012

Look at what I and my team made in a couple hours at the Kinect Workshop (run by David Kim): There are “buckets” of paint on either side of the space. One can grab paint and draw it all over … Continue reading

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Augmenting Minimalism (Improv)

Improv (when I’m loving it) is the most minimalist art form. Improv tends to be better when we bring only a little bit of ourselves to it; when we plan as little in advance as possible. The best, most honest, … Continue reading

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Interview on CBC’s Spark Radio Show

I was interviewed about my current research work by Norah Young for CBC’s Radio show Spark. The project I talked about was Scribbling with Typeset. Here’s a video of the work in action: This work is part of a larger … Continue reading

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Scribbling with Typeset

Typeset text via keyboard text input is still mostly confined to rigid, linear textboxes, while freeform written text from a stylus or pen and paper is slower and harder to read and re-use in new contexts. I created a prototype … Continue reading

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This is What A Day of Gesture Design Looks Like

After spending a day designing a gesture detection algorithm, I took a look down at my paper and noticed that it looked almost art-like, if you didn’t know the origin. I decided to humbly share them with you for your … Continue reading

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Above The Surface Interaction

I have not failed. I’ve just found 10,000 ways that won’t work. – Thomas Edison This past year, I’ve had the wonderful opportunity to work on several projects that did not go anywhere. I started getting very discouraged when it … Continue reading

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Tangible Actions/Replaying Gestures

Once the novelty effect wears off for a direct multitouch interface, interaction can be very slow and inefficient compared to the high-gain mouse interactions most users are familiar with. We developed the concept of Tangible Actions based on the broad … Continue reading

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