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Category Archives: technical
Your code doesn’t need to be THAT good
I’m currently crunching to finish a software project. It’s my first time collaborating with a large number of non-co-located people with a shared repository. It’s been interesting and frustrating to manage tasks and larger-scale goals across such a group. One … Continue reading
Posted in technical
3 Comments
Distributed Disc Tossing: The Value of Jerks
My department had a BBQ on Toronto Centre Island last Sunday. I am a frequent Ultimate Frisbee player, so I brought my disc to toss around. Some others did too, so we had an M tossers and N discs situation. … Continue reading
Posted in commentary, moments, technical
2 Comments
Where I'm going, where I've been
Near the end of the first semester of my Master’s, my research topic was becoming clearer – along the lines of “teaching the use of gestural interfaces”. This was motivated by the proliferation of gestural interaction in devices of many … Continue reading
Improv Math: Military Clock
A few weeks ago, I went to see PROJECTproject, an improv show in the Toronto area. They had just come back from a tour to Western Canada, and one of the things they brought back with them was a structure … Continue reading
Posted in improv, technical
2 Comments
Stuck in Real Time
At Friday’s DGP party, a projector and a webcam was set up. The webcam was aimed at the party, and the projector was aimed at a large white wall, displaying the party. This is all good and cool, and if … Continue reading
Posted in moments, technical
3 Comments
A conversation with the Google Earth API
Dustin: Oh hey there, Google Earth, it looks like you have an API so that we can actually talk to each other.GE: Yeah, hello! It’s really useful.Dustin: Well, we’ll see about that. So, I’ve turned you on. Can you tell … Continue reading
Posted in commentary, moments, technical
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Mimicry-Afforded Gesture Instruction
I was exploring techniques to teach novel gesture interaction “in the moment”. The alternative is to have the user learn everything interaction up front, or to have a large toolbar that takes up screen real estate. I created a concept … Continue reading
Posted in research-proj, technical
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The State of Kinect Gaming
I’ve played almost every Kinect game available, and I have to admit, most of them aren’t very good. There are a few exceptions, which I’ll get to below. The “controller-less” aspect of the Kinect was what brought it so much … Continue reading →