Category Archives: commentary

Questions to Ask after an Underwhelming Art Experience

Is this at 90% of being amazing and needs to be pushed/polished just a little or is it actually at 20% and there’s a ton more work? If it’s a long way from being good, is the path to success … Continue reading

Posted in art, commentary | 1 Comment

NYC Immersive Theatre Review

I finally set aside time over New Year’s to see all the immersive theatre in New York City that people have been bugging me to see. Here’s a terse listing of them all. NOTE: all of those shows are great … Continue reading

Posted in art, commentary, travel | Leave a comment

IRL Deviations from Snow Crash and The Diamond Age

ADDED POST-US-ELECTION UPDATE AT BOTTOM I first read Neal Stephenson’s duology of future cyber/* punk novels Snow Crash and The Diamond Age a decade ago. As my personal aspirations increasingly resemble some of the elements in the novel, I’ve given … Continue reading

Posted in commentary | Leave a comment

Game Mechanic Compression Ratio

After attending a conference on roguelikes over the weekend, I was talking with friend Randy Lubin about how players move from learning rules to playing a game. We discovered/invented this really cool concept: Game Mechanics Compression Ratio: the ratio between … Continue reading

Posted in commentary, games | Leave a comment

Bungie’s Destiny and Iain M. Banks’ The Culture

After a year hiatus, I played through much of Destiny recently. The production design is high-quality good. The writing is maybe good. The presentation is terrible. I’m a fan of the subtle out-of-order storytelling in the Dark Souls series. It … Continue reading

Posted in commentary | Leave a comment

Studying Narratives in Small Spaces, Part 2

At the Augmented & Virtual Reality roundtables at GDC 2015, there was consensus that moving a player through space made them uneasy. While in the future, I’m sure we’ll discover interesting tricks to ease the transition, what if we aren’t … Continue reading

Posted in art, commentary, games, theatre | 1 Comment

Studying Narratives in Small Spaces, Part 1

At the Augmented & Virtual Reality roundtables at GDC 2015, there was consensus that moving a player through space made them uneasy. While in the future, I’m sure we’ll discover interesting tricks to ease the transition, what if we aren’t … Continue reading

Posted in art, commentary, games, theatre | Leave a comment

An Illustrating Example of Improv

I’m finalizing my PhD Thesis on interaction design for improv. This is a slightly-embellished example of something that actually happened. Yes, a mouse ran across the stage in the middle of an improv set and the performers all reacted in … Continue reading

Posted in commentary, improv, moments, research | Leave a comment

Books that Stuck with Me

I meant to assemble ten (10) works of fiction or non-fiction that had been influential to me at some point. This proved hard, and for a while I tried to rank them so I could eliminate any 11+. I settled … Continue reading

Posted in commentary, improv | Leave a comment

Appears to Take on Meaning…

I’m in the midst of writing up my thesis, an unnaturally large document that I both want to just finish, but also have the urge to encapsulate every thought I’ve had in my life to this date. Some of my … Continue reading

Posted in art, commentary, research, theatre | Leave a comment