Category Archives: commentary

Wonderful Projects I Did With Microsoft’s Kinect

RIP the Kinect. Literally changed the direction of my research/career/life/art. Gave it more DEPTH. — Dustin Freeman🚁LAX (@dustinfreeman) October 25, 2017 Microsoft has ceased manufacturing the Kinect. Here’s some projects, art and research, academic and industrial, that I could only … Continue reading

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Immersive Theatre Roundup: D&D Yoga

Yesterday, I saw/experienced the show “D&D Yoga”, in the Toronto Fringe Festival. This is a literal combination these two things, which worked in some surprising ways, didn’t work in some surprising ways. It is a yoga class, run by a … Continue reading

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State of Virtual Reality Venues in Toronto

For the last few years, I’ve been a “VR tech professional”, which means I have, on my desk, various pieces of Virtual/Augmented/Mixed Reality equipment. These will get cheaper, but at the moment are dubious buys for the average person. Despite … Continue reading

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Questions to Ask after an Underwhelming Art Experience

Is this at 90% of being amazing and needs to be pushed/polished just a little or is it actually at 20% and there’s a ton more work? If it’s a long way from being good, is the path to success … Continue reading

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NYC Immersive Theatre Review

I finally set aside time over New Year’s to see all the immersive theatre in New York City that people have been bugging me to see. Here’s a terse listing of them all. NOTE: all of those shows are great … Continue reading

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IRL Deviations from Snow Crash and The Diamond Age

ADDED POST-US-ELECTION UPDATE AT BOTTOM I first read Neal Stephenson’s duology of future cyber/* punk novels Snow Crash and The Diamond Age a decade ago. As my personal aspirations increasingly resemble some of the elements in the novel, I’ve given … Continue reading

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Game Mechanic Compression Ratio

After attending a conference on roguelikes over the weekend, I was talking with friend Randy Lubin about how players move from learning rules to playing a game. We discovered/invented this really cool concept: Game Mechanics Compression Ratio: the ratio between … Continue reading

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Bungie’s Destiny and Iain M. Banks’ The Culture

After a year hiatus, I played through much of Destiny recently. The production design is high-quality good. The writing is maybe good. The presentation is terrible. I’m a fan of the subtle out-of-order storytelling in the Dark Souls series. It … Continue reading

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Studying Narratives in Small Spaces, Part 2

At the Augmented & Virtual Reality roundtables at GDC 2015, there was consensus that moving a player through space made them uneasy. While in the future, I’m sure we’ll discover interesting tricks to ease the transition, what if we aren’t … Continue reading

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Studying Narratives in Small Spaces, Part 1

At the Augmented & Virtual Reality roundtables at GDC 2015, there was consensus that moving a player through space made them uneasy. While in the future, I’m sure we’ll discover interesting tricks to ease the transition, what if we aren’t … Continue reading

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