Category: commentary

  • Wonderful Projects I Did With Microsoft’s Kinect

    RIP the Kinect. Literally changed the direction of my research/career/life/art. Gave it more DEPTH. — Dustin FreemanšŸšLAX (@dustinfreeman) October 25, 2017 Microsoft has ceased manufacturing the Kinect. Here’s some projects, art and research, academic and industrial, that I could only have done with the Kinect. The Role of Physical Controllers in Motion Video Gaming, 2011:…

  • Immersive Theatre Roundup: D&D Yoga

    Yesterday, I saw/experienced the show “D&D Yoga”, in the Toronto Fringe Festival. This is a literal combination these two things, which worked in some surprising ways, didn’t work in some surprising ways. It is a yoga class, run by a real-life yoga instructor Christine Desrochers, during which you go on an actual Dungeons and Dragons…

  • State of Virtual Reality Venues in Toronto

    For the last few years, I’ve been a “VR tech professional”, which means I have, on my desk, various pieces of Virtual/Augmented/Mixed Reality equipment. These will get cheaper, but at the moment are dubious buys for the average person. Despite companies’ best efforts, set-up is still a confusing pain. VR still has so many goddamn…

  • Questions to Ask after an Underwhelming Art Experience

    Is this at 90% of being amazing and needs to be pushed/polished just a little or is it actually at 20% and thereā€™s a ton more work? If it’s a long way from being good, is the path to success clear or unclear? If the extra work to make it good could be put in,…

  • NYC Immersive Theatre Review

    I finally set aside time over New Year’s to see all the immersive theatre in New York City that people have been bugging me to see. Here’s a terse listing of them all. NOTE: all of those shows are great and worth seeing. With my comments, I’m not trying to convince people to think about…

  • IRL Deviations from Snow Crash and The Diamond Age

    ADDED POST-US-ELECTION UPDATE AT BOTTOM I first read Neal Stephensonā€™s duology of future cyber/* punk novels Snow Crash and The Diamond Age a decade ago. As my personal aspirations increasingly resemble some of the elements in the novel, Iā€™ve given them a re-read. I especially want to look how the future in the novels resembles…

  • Game Mechanic Compression Ratio

    After attending a conference on roguelikes over the weekend, I was talking with friend Randy Lubin about how players move from learning rules to playing a game. We discovered/invented this really cool concept: Game Mechanics Compression Ratio: the ratio between the initial instructions for a game once understood cognitively, and the complexity that they create…

  • Bungie’s Destiny and Iain M. Banks’ The Culture

    After a year hiatus, I played through much of Destiny recently. The production design is high-quality good. The writing is maybe good. The presentation is terrible. I’m a fan of the subtle out-of-order storytelling in the Dark Souls series. It seems Destiny tried to do the same, except ignored the subtlety, so every piece of…

  • Studying Narratives in Small Spaces, Part 2: Boats

    At the Augmented & Virtual Reality roundtables at GDC 2015, there was consensus that moving a player through space made them uneasy. While in the future, Iā€™m sure weā€™ll discover interesting tricks to ease the transition, what if we arenā€™t worried about that, and instead an entire interactive narrative experience happens in a single space?…

  • Studying Narratives in Small Spaces, Part 1: Mysteries

    At the Augmented & Virtual Reality roundtables at GDC 2015, there was consensus that moving a player through space made them uneasy. While in the future, Iā€™m sure weā€™ll discover interesting tricks to ease the transition, what if we arenā€™t worried about that, and instead an entire interactive narrative experience happens in a single space?…