Monthly Archives: October 2008

How can computers use tacit knowledge?

I’m seven weeks into my Master’s, and the clouds are beginning to clear around my research topic. But first, an aside… In my improv class at Impatient Theatre on Saturday, there was a scene that was described as “incredibly complex”. … Continue reading

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Stuck in Real Time

At Friday’s DGP party, a projector and a webcam was set up. The webcam was aimed at the party, and the projector was aimed at a large white wall, displaying the party. This is all good and cool, and if … Continue reading

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Mathematical Recreations – Tetris

So, I was doodling while watching an episode of The Wire, and I came across this curiousity. Let’s look at Tetris pieces, from the popular video game Tetris. Another way to define these is the set of arrangements of four … Continue reading

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Teaching Origami by Overlaid Video

The motivation of this project was to teach novel gestural interaction to new users when static diagrams did not suffice. I recorded a video of myself making an origami boat. Then, I projected this video full-size back onto the same … Continue reading

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Implicitly Explicit

For the last 15 years or so, the state of the art in Human-Computer Interaction, and Computer Science as a whole, has been riding the line between the explicit and the implicit. I am trying very hard to understand this. … Continue reading

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