Month: September 2016

  • Game Mechanic Compression Ratio

    After attending a conference on roguelikes over the weekend, I was talking with friend Randy Lubin about how players move from learning rules to playing a game. We discovered/invented this really cool concept: Game Mechanics Compression Ratio: the ratio between the initial instructions for a game once understood cognitively, and the complexity that they create […]

  • What I’ve been up to

    It’s been a while! Lots of excitement is upcoming and I’m happy to finally share. At the end of April 2016, after a year and a half, I left Occipital and returned to Toronto to focus on personal projects. I had contemplated this move for a while, and the timing just happened to work out. […]