Category: research

  • The State of Kinect Gaming

    I’ve played almost every Kinect game available, and I have to admit, most of them aren’t very good. There are a few exceptions, which I’ll get to below. The “controller-less” aspect of the Kinect was what brought it so much initial excitement. However, we’re still not good at designing experiences that take advantage of this. […]

  • Kinect Body Paint – Kinect Workshop @ Pervasive 2012

    Look at what I and my team made in a couple hours at the Kinect Workshop (run by David Kim): There are “buckets” of paint on either side of the space. One can grab paint and draw it all over your body and your friends! Only two people can play at a time. “Sorry”. Download […]

  • Augmenting Minimalism (Improv)

    Improv (when I’m loving it) is the most minimalist art form. Improv tends to be better when we bring only a little bit of ourselves to it; when we plan as little in advance as possible. The best, most honest, improv moments are when you stare across the empty void space of the stage into […]

  • Interview on CBC’s Spark Radio Show

    I was interviewed about my current research work by Norah Young for CBC’s Radio show Spark. The project I talked about was Scribbling with Typeset. Here’s a video of the work in action: This work is part of a larger ongoing project on understanding how people use paper. Now, to run some more studies… Here’s […]

  • Scribbling with Typeset

    Typeset text via keyboard text input is still mostly confined to rigid, linear textboxes, while freeform written text from a stylus or pen and paper is slower and harder to read and re-use in new contexts. I created a prototype on the Microsoft Surface that combined the best properties of both of these worlds: quick, […]

  • This is What A Day of Gesture Design Looks Like

    After spending a day designing a gesture detection algorithm, I took a look down at my paper and noticed that it looked almost art-like, if you didn’t know the origin. I decided to humbly share them with you for your educational and aesthetic benefit, my dear readers.

  • Above The Surface Interaction

    I have not failed. I’ve just found 10,000 ways that won’t work. – Thomas Edison This past year, I’ve had the wonderful opportunity to work on several projects that did not go anywhere. I would started getting discouraged when it was clear a project was not going to arrange itself into a nice academic paper-sized […]

  • Tangible Actions/Replaying Gestures

    Once the novelty effect wears off for a direct multitouch interface, interaction can be very slow and inefficient compared to the high-gain mouse interactions most users are familiar with. We developed the concept of Tangible Actions based on the broad idea of making the user’s previous actions tangible and manipulable. Tangible Actions are continually-created interactive […]

  • Surface Monster Nom Nom Nom

    Someone on the Microsoft Surface team was nice enough to send me a project they were working on. Enjoy! This was a whimsical project that received some notice at CHI 2009 as a novel way to extend the interface space of the tabletop into the space above it. What I really like about this “augmented […]

  • Research in Action 2009

    Tommorow, Tuesday November 17th is my department’s Research in Action day. Think of it as a science-fair-like event, but without anu judging or prizes. Basically, its a chance for us computer science graduate students to show off what we have been working outside of regular conferences. The formal description of my project is: The consequences […]