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Category Archives: technical
GPT-2 and Culture Ship Names
Brief Personal Update: I accepted a new job and moved to Manhattan – more on that later. Critically, I signed a lease on an apartment after 3 years of cybernomadism. I intend to live here for a while, but I … Continue reading
Posted in creations, me-news, technical, wordplay
2 Comments
Breaking Up With Git LFS
After using Git LFS on and off for over two years, even going through one major version change, I’ve decided git LFS is not for me, at this stage. Here’s how I took an existing repo using Git LFS, and … Continue reading
Posted in technical
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Splitting a big, single-page pdf into print-size pages
Context: I’m currently putting together a grant application. This means I need to get together documentation and press for what I’ve done. I need to submit this all on printed physical paper. URLs or pdf files by themselves are not … Continue reading
Posted in technical, yak-shaving
17 Comments
Git LFS Sucks the Least: Prototyping and Version Control with Large Binary Assets
Here’s a story of my struggles with version control at Raktor as I push it to the limit for a variety projects in the Unity engine. Pour a drink and commiserate with me. I love git. My background is in … Continue reading
Posted in technical
4 Comments
The Painting — An Immersive iBeacon Theatre Experience Powered by Webble SmartSpot
Here is a first-person walkthrough of an immersive theatre show I did with Joshua Marx, as part of Floodlight Productions. We built it in a section of The SpeakeasySF while it was still under construction. UPDATE: See my talk at … Continue reading
Big Blimpin’: Getting the Right Feel of Flying an Airship for an Installation
This is an install in a 3 x 8 metre room with stereoscopic projection (a Hive) in the Communitech Hub in Kitchener, sponsored by Christie Digital and CAFKA. The project was started by Ruth Gibson and Bruno Martelli (aka Igloo). … Continue reading
Posted in art, creations, me-news, technical
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The State of Kinect Gaming
I’ve played almost every Kinect game available, and I have to admit, most of them aren’t very good. There are a few exceptions, which I’ll get to below. The “controller-less” aspect of the Kinect was what brought it so much … Continue reading
Posted in commentary, games, research, technical
4 Comments
Your code doesn’t need to be THAT good
I’m currently crunching to finish a software project. It’s my first time collaborating with a large number of non-co-located people with a shared repository. It’s been interesting and frustrating to manage tasks and larger-scale goals across such a group. One … Continue reading
Posted in technical
3 Comments
Distributed Disc Tossing: The Value of Jerks
My department had a BBQ on Toronto Centre Island last Sunday. I am a frequent Ultimate Frisbee player, so I brought my disc to toss around. Some others did too, so we had an M tossers and N discs situation. … Continue reading
Posted in commentary, moments, technical
2 Comments
I Need a Better Distributed Notes Service
I sync many, many plain text notes between my phone and various computers I use during the day. Some of these are little reminders, like what I need to buy for dinner, some of these are freeform narrative ideas about … Continue reading →