During the show, the single audience member uses an iPhone in their pocket, with earphones in their ears. Audio cues and events in the show are triggered based on proximity to iBeacons, embedded both in the environment and inside some movable objects.
The iBeacons, donated by Webble, look like this:
We could even take them out of their plastic casing and embed them in real objects. We laid them out in the environment like this:
During development, the script evolved from a finite state machine model, as in this Google Doc:
To a listener model, written in JSON:
The Painting — An Immersive iBeacon Theatre Experience Powered by Webble SmartSpot
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