Category: me-news

  • “Billiards, but they’re People”

    “Billiards, but they’re People”

    I just finished nearly a whole month of travel, the last bit of which was in Latvia where I participated in a week-long game jam in a castle. Fellow game dev Charlie Behan made a great mini-documentary of the event. I’ve done a lot of game jams, and with this one, I needed to get […]

  • Sabbatical Themes

    Sabbatical Themes

    Late 2022, I quit my job at Meta Reality Labs. I’m not looking for any commercial projects until at least 2024. In academia, a year outside your normal work environment is formalized as a “sabbatical”; this my DIY Sabbatical. Gestural Input, 2008-2023 At Meta, I was working on EMG Input for AR since the CTRL […]

  • Talk @ Roguelike Celebration 2022

    Talk @ Roguelike Celebration 2022

    This upcoming Sunday, Oct 23, I’m doing a talk at Roguelike Celebration, a conference about the creation, appreciation and analysis of roguelikes; that odd genre of game incorporating procedural generation, permanent consequences (often called permadeath) and maximalist systems. In 2020, I did a short talk on Procedurally Generated Technology Trees. This year, I’m talking about […]

  • 1px VR

    I have always had slightly dry eyes. This has made wearing contacts difficult. During the pandemic, I gradually became inexcusably annoyed at having to choose foggy glasses or blurry vision when wearing a mask in public. Independently, it occurred to me in The Year of Isolation that this would be an ideal time for some […]

  • GPT-2 and Culture Ship Names

    Brief Personal Update: I accepted a new job and moved to Manhattan – more on that later. Critically, I signed a lease on an apartment after 3 years of cybernomadism. I intend to live here for a while, but I want it to feel like a spaceship on the move. Thus, it needs a proper […]

  • Taekwondo does not support Double-Jumping

    I started Taekwondo in November 2018. I’ve wanted to try a martial art for years, but it’s been one of those hobbies in the backlog that required a chance encounter to nucleate. I used to do more cardio and cognitive intensive physical activities: gymnastics, figure skating and parkour (amateurishly), but the last few years have […]

  • Telepresence Immersive Theatre with Mice instead of Voice

    Telepresence Immersive Theatre with Mice instead of Voice

    This past year at Escape Character has been quiet, but very busy. Me + several collaborators have been iterating on telepresence interactive theatre. We have written and debuted three scenarios and are in the middle of writing our fourth. We’ve put on in-person shows in San Francisco, Toronto and London. We just started remote invite-only […]

  • Wonderful Projects I Did With Microsoft’s Kinect

    RIP the Kinect. Literally changed the direction of my research/career/life/art. Gave it more DEPTH. — Dustin Freeman🚁LAX (@dustinfreeman) October 25, 2017 Microsoft has ceased manufacturing the Kinect. Here’s some projects, art and research, academic and industrial, that I could only have done with the Kinect. The Role of Physical Controllers in Motion Video Gaming, 2011: […]

  • What I’ve been up to

    It’s been a while! Lots of excitement is upcoming and I’m happy to finally share. At the end of April 2016, after a year and a half, I left Occipital and returned to Toronto to focus on personal projects. I had contemplated this move for a while, and the timing just happened to work out. […]

  • Concussive Time-Skip

    On December 21st, I was in the back of a car that was in an accident on a way to work. It was the first time I was in a vehicle that had its airbags deploy. I felt a sense of gratification and immortality and having survive something that totaled 3 cars. All I had […]