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Studying Narratives in Small Spaces, Part 1: Mysteries
At the Augmented & Virtual Reality roundtables at GDC 2015, there was consensus that moving a player through space made them uneasy. While in the future, I’m sure we’ll discover interesting tricks to ease the transition, what if we aren’t worried about that, and instead an entire interactive narrative experience happens in a single space?…
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An Illustrating Example of Improv
I’m finalizing my PhD Thesis on interaction design for improv. This is a slightly-embellished example of something that actually happened. Yes, a mouse ran across the stage in the middle of an improv set and the performers all reacted in different ways and my mind exploded in curiosity watching it unfold. Here is a example…
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Books that Stuck with Me
I meant to assemble ten (10) works of fiction or non-fiction that had been influential to me at some point. This proved hard, and for a while I tried to rank them so I could eliminate any 11+. I settled on splitting my life thus far into 3 periods: Childhood, Adolescence and Adulthood, and the…
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Appears to Take on Meaning…
I’m in the midst of writing up my thesis, an unnaturally large document that I both want to just finish, but also have the urge to encapsulate every thought I’ve had in my life to this date. Some of my spare thoughts that don’t appear in that formal academic document will appear here. Humans are…
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Metadata Secret Friends
In the future, there will be friendships consisting entirely in verbal form, with no digital record. These will be special, intimate, beyond anything analyzable by the machines we use on a regular basis today. Kids will start doing this. It will feel fun and covert at first, but will gain a special meaning. Parents will…
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Real Escape Game: Review
This Saturday, myself and 9 friends participated in the Real Escape Game TO. Its structure would be familiar to any avid video gamer or puzzle solver: you are in a locked room, and need to follow a series of (not obvious) clues to get out. As soon as I heard about it, I recruited friends…
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“That’s very compelling, but are you the only one who can use it?”
I was asked this question when demoing a research interface at a presentation recently. It’s a good question, and I think one we in the research HCI field tip-toe around a lot. The answer I gave was that concept interfaces are meant to explore a new idea. A successful concept presents an idea what is…
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I Need a Better Distributed Notes Service
I sync many, many plain text notes between my phone and various computers I use during the day. Some of these are little reminders, like what I need to buy for dinner, some of these are freeform narrative ideas about a story, and some of these are links of stuff to read. I’m looking for…
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Learning from Feedback
As the head chef of a new 5-Star restaurant, you are anxiously preparing for the opening in three months. Your menu is mostly set, and you’ve talked about your ideas with your food industry friends and they’re excited. You want to try out some of your dishes on people who aren’t in the industry, so…
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Players are Jerks to NPCs in Real Life, Too
A non-player character (NPC) is anyone you encounter in a game who is not a player themselves. They are controlled by the game, whether a human game/dungeon master or a computer simulation. Player characters (PCs), the in-game characters controlled by the players, are notoriously abusive to NPCs. Since the universe exists and moves forward for…