Dustin Freeman

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  • Wonderful Projects I Did With Microsoft’s Kinect

    RIP the Kinect. Literally changed the direction of my research/career/life/art. Gave it more DEPTH. — Dustin Freeman🚁LAX (@dustinfreeman) October 25, 2017 Microsoft has ceased manufacturing the Kinect. Here’s some projects, art and research, academic and industrial, that I could only have done with the Kinect. The Role of Physical Controllers in Motion Video Gaming, 2011: […]

    October 25, 2017
  • Downloading a TV episode I had already paid for, in a different country

    :| :| :| :| :|

    September 20, 2017
  • Nomadic Immersive Digital Experience Creator Kit

    15″ 2015 Macbook Pro (the last one before USB-C) 2x lighting cables. Second one is 2 metres long; helpful for AR debugging. Wired mouse (helpful for 3d modelling or level design work Various chargers, including a battery charger 3D printed phone stand (critical for AR work, thanks @philnelson) Bridge HMD + Structure Sensor + Charger […]

    September 18, 2017
  • Immersive Theatre Roundup: D&D Yoga

    Yesterday, I saw/experienced the show “D&D Yoga”, in the Toronto Fringe Festival. This is a literal combination these two things, which worked in some surprising ways, didn’t work in some surprising ways. It is a yoga class, run by a real-life yoga instructor Christine Desrochers, during which you go on an actual Dungeons and Dragons […]

    July 12, 2017
  • Splitting a big, single-page pdf into print-size pages

    Context: I’m currently putting together a grant application. This means I need to get together documentation and press for what I’ve done. I need to submit this all on printed physical paper. URLs or pdf files by themselves are not enough. I’m on macOS. Normally, you can just print a webpage to pdf from the […]

    June 28, 2017
  • Git LFS Sucks the Least: Prototyping and Version Control with Large Binary Assets

    Here’s a story of my struggles with version control at Raktor as I push it to the limit for a variety projects in the Unity engine. Pour a drink and commiserate with me. I love git. My background is in handling large, complex codebases that go all the way down to the metal, so distributed […]

    May 26, 2017
  • State of Virtual Reality Venues in Toronto

    For the last few years, I’ve been a “VR tech professional”, which means I have, on my desk, various pieces of Virtual/Augmented/Mixed Reality equipment. These will get cheaper, but at the moment are dubious buys for the average person. Despite companies’ best efforts, set-up is still a confusing pain. VR still has so many goddamn […]

    April 27, 2017
  • Proposing the (Bill) Paxton Number

    The Erdős Number measures how far you are from mathematician Paul Erdős via coauthoring academic papers*. The Bacon Number measures how far you are from actor Kevin Bacon via costarring in films. In honour of the late Bill Paxton, I now propose The Paxton Number. Bill Paxton has the totally-not-dubious honour of being killed, on […]

    March 29, 2017
  • “What’s the most insane technical thing you did that actually worked?”

    Or, How I Fixed A Real-Time Image Transmission Protocol For A Live Event By Making A Numbers Station The evening before the GDC round table panel on Location-Based Stories, I was with most of them in a pub. I ended up here because I’m one-half of Playlines with Rob Morgan, who was on the panel. […]

    March 5, 2017
  • Questions to Ask after an Underwhelming Art Experience

    Is this at 90% of being amazing and needs to be pushed/polished just a little or is it actually at 20% and there’s a ton more work? If it’s a long way from being good, is the path to success clear or unclear? If the extra work to make it good could be put in, […]

    February 21, 2017
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Dustin Freeman

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