I’m stuck here.

I’m looking exhaustively at school programs for next year, specifically game design program. I have a little .txt file I keep full of all of them, and one has really caught my eye. It’s the Vancouver Film School Game Design Program. It’s a twelve-month intensive program, where I drop $29,000 to have myself shoved into the gaming world. It’s exciting me a little too much, and I’m scared.

I mean, something I could have wanted very badly could become true, suddenly, with very little preparation or thought. There are two alternatives here:


The slow, easy, careful route. I take another computer science degree, maybe 2-4 years or something. Talk my way into a few jobs. Build some experience. Or, I could even try to start in Q&A right after this degree. Move to some a major centre first, and see what I can do.


VFS. My still-bloodied fetus being shot out into the games industry still crying and screaming and wide-eyed, unable to crawl.

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Anecdotally, the way I was actually born was only my head popping out first. I then apparently looked around the room without any crying, taking it all in. Then, after a short pause, the rest of me came out. This came to my knowledge through an awkward conversation with my mother.

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At some point, I want to be able to pursue game design from an academic standpoint, and I’m afraid that charging head-long into the industry, with only a superficial game-oriented education will limit me in that respect. I’ve been thinking alot about it, and jeff orkin seems to have done it right. He’s an academic primarily who consults on some wicked games, like F.E.A.R., for example. Oh, and if you read this blog you should check out his “The Restaurant Game Project”. He’s trying to mine several gameplay experiences to create an AI. That’s a really bad explanation – just check it out.

I geuss I’ll just have to wait and see what happens.

Giggity giggity.

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One response to “Quagmire”

  1. hi Dustin. I came across your blog while searching for references to The Restaurant Game on Technorati. Thanks for pointing people towards my project!

    Just wanted to correct something you posted — I’ve only been an academic for a couple years, and previously spent 9 years “in the trenches” as a full-time game developer, most recently at Monolith on FEAR. I highly recommend that anyone who wants to do game-related research first spends a few years in industry, to ensure your research stays grounded in the reality of how games are made.